Moebius Community Hub
It’s been officially a week since Moebius has been out, available on Steam, GOG, GamersGate and the Phoenix Online Studios Store. As always, we love interacting with the community, so we decided to highlight some Steam comments, screenshots and of course artwork!
First let’s share some of the latest build updates:
- Fixed the blacked-out background bug in Chapter 4 Alfonse House
- Clicking on the map is now prevented in places where doing so caused progress issues
- Fixed zoom in/out issues in the statues in the Zurich garden
- Fixed Chapter 3 bug for unlocking the Bethesda Plaza location on the map
- Fixed some screen layout issues in Malachi’s bedroom
- Added missing sound effects in Chapter 6
- Updates to backer names in the credits
As for the community content, now let’s get it started! First we will share one of the many users reviews we have got available, this one comes from user thesilentdude and he gives Moebius thumbs up:
“This has all the strengths one comes to expect from a Jane Jensen title. Good story, great music, and a vast variety of characters. I enjoyed the game a lot and the plot kept me guessing until the end.”
While he grants us 3/5 indicating that he became aware of the technical problems here and there, do know that we are actively trying to patch the build up in hopes to tackle as many of these as we can, but thank you not only for giving the game a try but also giving us thumbs up, thesilentdude! Have you played Moebius yet? You should stop by and give us your feedback, too.
The screenshot highlight goes to RinuCZ who shares a scene from chapter 3 with some familiar faces.
Have you found more easter eggs? Feel free to share them with us!
And last but not least, as some of you may know, many of us from the team completely “Ship” #Davichi, which is the “Epic Bromance" between Malachi and David – so of course, I had to share something like this:
If you ship Malachi and David too, or have got any other artwork for Moebius that you would like to show, we would love it if you would share it with us too! We have seen some pop up on Tumblr and hopefully we get to see some of them on Steam, too.
Social Media Director
Phoenix Online Studios
One week after launch, we can now admit we have survived the Moebius launch! It has been somewhat overwhelming because for the first time we had a huge list of everything we wanted to do and, and we’re happy to acknowledge we accomplished about 90% of everything we had scheduled….